Disability and Entrepreneurship: Models of Success

Disability and Entrepreneurship: Models of Success (DEMOS)

DEMOS is a partnership between College of Charleston (Dr. Cindi May, Psychology; Dr. David Wyman, Management and Marketing) and Tommy and Victoria Baker School of Business at The Citadel (Dr. David Desplaces). Special thanks to Professor Lancie Alfonso for including his students.


PURPOSE

The Disability and Entrepreneurship: Models of Success (DEMOS) initiative supports the development of new entrepreneurial endeavors that fully incorporate principles of Universal Design in students’ business models. Successful applications are those that (a) offer a viable, competitive business model, and (b) utilize Universal Design principals to develop a workforce, work environment, product, service, or system that is fully inclusive and universally accessible; particularly for workers and individuals with intellectual and developmental disabilities. A core element is the emphasis on educating entrepreneurs about the genuine value that individuals with disabilities bring to the workplace and their value as customers.

D.E.M.O.S. was originally funded through the US Department of Education’s TPSID Project (Transition and Postsecondary Programs for Students with Intellectual Disabilities).


TRAINING

To date, over 900 students have participated in this training.

Part 1: Introduction to the 7 Principles of Universal Design (Video Training)

Students are asked to view the video and take a short quiz that tests their knowledge of UD.

Video HERE (Embedded and linked to YouTube - https://youtu.be/T-xl95cY9w4 )

You can also access additional UD resources:

  • 7 UD Principles Explained (Document)
  • UD Reference Sheet (Document)

Part 2: Workshop Participation

Students participate in a live or online workshop consisting of challenges to business development where they are asked using gamification to develop solutions that include UD for greater inclusion of people with disabilities.

Part 3: Business Idea/Processes Competition

Each student in their respective classes presents in 60 seconds or less a business idea and/or best practice (depending on the course work involved) that includes UD and fosters inclusion. It is judged based on both the idea and the integration of UD in its design.

DEMOS is offered in in-classroom settings only and is not open to the general public/participation. Please contact Dr. Wyman (School of Business, College of Charleston) or Dr. Desplaces (Baker School of Business, The Citadel) to find out more about future course offerings/availability.


WHAT IS UNIVERSAL DESIGN?

The design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design.

The 7 Principles of UNIVERSAL DESIGN were Developed by The Center for Universal Design at NC State University. Please note that all of the design principles will not apply to all designs. 


PRINCIPLE ONE: Equitable Use

The design is useful and marketable to people with diverse abilities.

Guidelines:

  • Provide the same means of use for all users: identical whenever possible; equivalent when not.
  • Avoid segregating or stigmatizing any users.
  • Provisions for privacy, security, and safety should be equally available to all users.
  • Make the design appealing to all users.

PRINCIPLE TWO: Flexibility in Use

The design accommodates a wide range of individual preferences and abilities.

Guidelines:

  • Provide choice in methods of use.
  • Accommodate right- or left-handed access and use.
  • Facilitate the user's accuracy and precision.
  • Provide adaptability to the user's pace.

PRINCIPLE THREE: Simple and Intuitive

Use of the design is easy to understand, regardless of the user's experience, knowledge, language skills, or current concentration level.

Guidelines:

  • Eliminate unnecessary complexity.
  • Be consistent with user expectations and intuition.
  • Accommodate a wide range of literacy and language skills.
  • Arrange information consistent with its importance.
  • Provide effective prompting and feedback during and after task completion.

PRINCIPLE FOUR: Perceptible Information

The design communicates necessary information effectively to the user, regardless of ambient conditions or the user's sensory abilities.

Guidelines:

  • Use different modes (pictorial, verbal, tactile) for redundant presentation of essential information.
  • Provide adequate contrast between essential information and its surroundings.
  • Maximize "legibility" of essential information.
  • Differentiate elements in ways that can be described (i.e., make it easy to give instructions or directions).
  • Provide compatibility with a variety of techniques or devices used by people with sensory limitations.

PRINCIPLE FIVE: Tolerance for Error

The design minimizes hazards and the adverse consequences of accidental or unintended actions.

Guidelines:

  • Arrange elements to minimize hazards and errors: most used elements, most accessible; hazardous elements eliminated, isolated, or shielded.
  • Provide warnings of hazards and errors.
  • Provide fail safe features.
  • Discourage unconscious action in tasks that require vigilance.

PRINCIPLE SIX: Low Physical Effort

The design can be used efficiently and comfortably and with a minimum of fatigue.

Guidelines:

  • Allow user to maintain a neutral body position.
  • Use reasonable operating forces.
  • Minimize repetitive actions.
  • Minimize sustained physical effort.

PRINCIPLE SEVEN: Size and Space for Approach and Use

Appropriate size and space is provided for approach, reach, manipulation, and use regardless of user's body size, posture, or mobility.

Guidelines:

  • Provide a clear line of sight to important elements for any seated or standing user.
  • Make reach to all components comfortable for any seated or standing user.
  • Accommodate variations in hand and grip size.
  • Provide adequate space for the use of assistive devices or personal assistance.

For more information about the principles of Universal Design, visit the Centre for Excellence in Universal Design or this PowerPoint presentation.